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AXO - Main Character

During the development of the video game AXO, a project that took 2 months, I was also in charge of creating the main character. From sculpting, retopology, rigging, skinning, and texturing. In addition to that, I handled all of its animations. Here you can see most of them.

Idle

Walk

Run

Fall

Land

Attack

Attack Combo

Anticipation - Aim - Shoot

Catch box - Idle - Release box

Engage lever

Put stick - Idle - Remove Stick

Engage lever

Press Button

Stand up

Vertical hit

Horizontal hit

Sit