During the development of the video game AXO, a project that took 2 months, I was also in charge of creating the main character. From sculpting, retopology, rigging, skinning, and texturing. In addition to that, I handled all of its animations. Here you can see most of them.
Idle
Walk
Run
Fall
Land
Attack
Attack Combo
Anticipation - Aim - Shoot
Catch box - Idle - Release box
Engage lever
Put stick - Idle - Remove Stick
Engage lever
Press Button
Stand up
Vertical hit
Horizontal hit
Sit